GM Tips: Encounter Building Without the Maths

Post by Peter Watson-Wailes

gm tips, rpg, d&d

Please note: The Usual Disclaimer, as always, applies. As part of my running of games over the past however many years, I've noticed a trend in my own GM style - over time, I've moved from a maths-based simulationist way of running combat, to a narrative method of running combat.…

A Problem Deeper Than Surface Wounds

Post by Peter Watson-Wailes

rpg, d&d, tabletop gaming

Please note: The Usual Disclaimer applies as always, with a twist. This post is about the RPGs Equal Combat trope. There's nothing wrong with enjoying combat-heavy games. I do too. And I realise there's an irony in me, an upper-middle class white man writing this. But... I attended Dragonmeet this…

D&D 5e Backgrounds Guide - A Complete, Organised List

Post by Peter Watson-Wailes

d&d, rpg, player tips, gm tips

A few people have put together lists of all the D&D backgrounds available, but mostly they're a bit disjointed, so I thought I'd spend a few minutes categorising them and then put up that sorted list here. Players Handbook Acolyte - p127. Insight, Religion, and Languages +2 Charlatan…

GM Tips: D&D Campaign Template

Post by Peter Watson-Wailes

gm tips, tabletop gaming, d&d, rpg campaign planning, rpg

Please note: The Usual Disclaimer applies as always. A little while ago, I wrote a guide on crafting RPG campaign stories. This, in many ways, is the second part to that - looking at how you craft the individual adventures that make up a campaign. Over the years, I've created…

Lessons Learned: RPG System Design

Post by Peter Watson-Wailes

rpg, triumvene, imperial system, tabletop gaming

As you may know, I'm currently in the process of building an RPG system and world, known respectively as The Imperial System and Xasine. This has been a process that has taken almost a year now, and is slowly coming towards completion. As a result of that journey, and the…