GM Tips: The Foundations for Great Villains

Post by Peter Watson-Wailes

gm tips, rpg campaign planning, d&d, rpg, tabletop gaming

At the core of any great story, be it told through a book, a film, or at a tabletop, are the players and their antagonists. Whilst you can have a great story without a great antagonist, it's certainly easier and more engaging when you do have a great villain to…

Lessons Learned: RPG Campaign Story Crafting

Post by Peter Watson-Wailes

rpg, writing, tabletop gaming, rpg campaign planning, gm tips

Main picture: Alice in wonderland by Gordon Tarpley You may have come across parts of this before - this is the final compiled version of a series of short posts that I previously put up separately to get feedback. This will be continually edited and improved into the future, but…

Lessons Learned: Running Campaigns Involving "The Chosen One"

Post by Peter Watson-Wailes

rpg, gm tips, d&d

Main picture: Alice in wonderland by Gordon Tarpley In a post I put up recently on popular films as inspiration for campaigns, there were a few comments in the comments around the community from people which were basically this: I wouldn't want to run or play in a campaign where…

From the Community: Clarifications to & Lesser Known D&D Rules

Post by Peter Watson-Wailes

d&d, gm tips, player tips, tabletop gaming, rpg

LemonLord7 and Ripper62 from Reddit compiled these a large set of clarifications to and lesser-known rules. I thought I'd organise the list and tidy up the answers a little. Hopefully you'll find it a useful resource for next time there's an argument over one of them. Spells Casting a spell…

GM Tips: Keeping Player's Engaged

Post by Peter Watson-Wailes

tabletop gaming, rpg, gm tips

Main picture: A Handbook of Rome and the Campagna When it comes to running any tabletop RPG, be that D&D or Numenera, Call of Cthulhu or Paranoia, the touchstone for you as a GM has to be this: Keep your players engaged with the story Everything else comes…