Post by Peter Watson-Wailes

A few people have put together lists of all the D&D backgrounds available, but mostly they're a bit disjointed, so I thought I'd spend a few minutes categorising them and then put up that sorted list here.

Players Handbook

  1. Acolyte - p127. Insight, Religion, and Languages +2
  2. Charlatan - p128. Deception, Sleight of Hand, Disguise Kit, and Forgery Kit
  3. Criminal - p129. Deception, Stealth, Gaming Set +1, and Thieves' tools
  4. Entertainer - p130. Acrobatics, Performance, Disguise Kit, and Musical Instrument +1
  5. Folk Hero - p131. Animal Handling, Survival, Artisan's Tools +1, and Land Vehicles
  6. Gladiator - p130. Acrobatics, Performance, Disguise Kit, and Musical Instrument +1
  7. Guild Artisan - p132. Insight, Persuasion, Artisan's Tools +1, and Languages +1
  8. Guild Merchant - p132. Insight, Persuasion, Artisan's Tools +1, and Languages +1
  9. Hermit - p134. Medicine, Religion, Herbalism Kit, and Languages +1
  10. Knight - p135. History and Persuasion, Gaming Set +1, and Languages +1
  11. Noble - p135. History and Persuasion, Gaming Set +1, and Languages +1
  12. Outlander - p136. Athletics, Survival, Musical Instrument +1, and Languages +1
  13. Pirate - p139. Athletics, Perception, Navigator's Tools, and Water Vehicles
  14. Sage - p137. Arcana, History, and Languages +2
  15. Sailor - p139. Athletics, Perception, Navigator's Tools, and Water Vehicles
  16. Soldier - p140. Athletics, Intimidation, Gaming Set +1, and Land Vehicles
  17. Spy - p129. Deception, Stealth, Gaming Set +1, and Thieves' tools
  18. Urchin - p141. Sleight of Hand, Stealth, Disguise Kit, and Thieves' Tools

Sword Coast Adventurer's Guide

  1. City Watch - p145. Athletics, Insight, and Languages +2
  2. Clan Crafter - p145. History, Insight, Artisan's Tools, and Languages +1
  3. Cloistered Scholar - p146. Languages +2, History, and one of Arcana, Nature, or Religion
  4. Courtier - p146. Insight, Persuasion, and Languages +2
  5. Faction Agent - p147. Languages +2, Insight, and one mental skill appropriate your faction
  6. Far Traveler - p148. Insight, Perception, Musical Instrument +1, and Languages +1
  7. Inheritor - p150. Gaming Set +1, Musical Instrument +1, Survival, and one of Arcana, History, or Religion
  8. Investigator - p145. Insight, Investigation, and Languages +2
  9. Knight of the Order - p151. Languages +1, Gaming Set or Musical Instrument +1, Persuasion, and one non-investigation Int skill
  10. Mercenary Veteran - p152. Athletics, Persuasion, Gaming Set +1, and Land Vehicles
  11. Urban Bounty Hunter - p153. Choose two from Deception, Insight, Persuasion, or Stealth, and choose two from Gaming Set, Musical Instrument, or Thieves' Tools
  12. Uthgardt Tribe Member - p153. Athletics, Survival, Languages +1, and one of Musical Instrument or Artisan's Tools
  13. Waterdhavian Noble - p154. History, Persuasion, Languages +1, and one of Gaming Set or Musical Instrument

Curse of Strahd

http://dndadventurersleague.org/wp-content/uploads/2016/06/Curse-of-Strahd-Backgrounds-v1.1.pdf

  1. Black Fist Double Agent - p2. Deception, Insight, Disguise Kit, and one of Artisan’s Tools or Gaming Set
  2. Dragon Casualty - p3. Intimidation, Survival, Draconic Language, and a Tool based on your Origin
  3. Iron Route Bandit - p5. Stealth, Animal Handling, Gaming Set +1, and Land Vehicles
  4. Phlan Insurgent - p6. Stealth, Survival, Land Vehicles, and Artisan's Tools +1
  5. Stojanow Prisoner - p8. Deception, Perception, Thieves' Tools, and Gaming Set +1
  6. Ticklebelly Nomad - p9. Nature, Animal Handling, Herbalism Kit, and Giant Language

From the core book:

  1. Haunted One - p209. Exotic Language +1, and two of Arcana, Investigation, Religion, and Survival

Rage of Demons

http://dndadventurersleague.org/wp-content/uploads/2015/07/Hillsfar-Regional-Character-Options.pdf

  1. Cormanthor Refugee - p5. Nature, Survival, Elven Language, and Artisan's Tools +1
  2. Gate Urchin - p6. Deception, Sleight of Hand, Thieves's Tools, and Musical Instrument +1
  3. Hillsfar Merchant - p7. Insight, Persuasion, Land Vehicles, and Water Vehicles
  4. Hillsfar Smuggler - p8. Perception, Stealth, Forgery Kit, and Languages +1
  5. Secret Identity - p9. Deception, Stealth, Disguise Kit, and Forgery Kit
  6. Shade Fanatic - p10. Deception, Intimidation, Forgery Kit, and Netherese Language
  7. Trade Sheriff - p11. Investigation, Persuasion, Thieves Kit, and Elven Language

Elemental Evil

http://dndadventurersleague.org/wp-content/uploads/2015/04/Mulmaster-Bonds-and-Backgrounds.pdf

  1. Caravan Specialist. Animal Handling, Survival, Land Vehicles, and Languages +1
  2. Earthspur Miner. Skill: Athletics, Survival, Dwarven and Undercommon Languages
  3. Harborfolk. Athletics, Sleight of Hand, Water Vehicles, and Gaming Set +1
  4. Mulmaster Aristocrat. Deception, Performance, Artisan's Tools +1, and Musical Instrument +1
  5. Phlan Refugee. Insight, Athletics, Languages +1, Artisan's Tools +1

Plane of Amonkhet

  1. Dissenter - p11. none, Special Background Feature
  2. Initiate - p8. Athletics, Intimidation, Land Vehicles, and Gaming Set +1
  3. Vizier - p10. History, Religion, Artisan's Tools +1, and Musical Instrument +1

Tomb of Annihilation

  1. Anthropologist - p191. Insight, Religion, and Languages +2
  2. Archaeologist - p192. History, Survival, Cartographer's Tools or Navigator's Tools, and Language +1

Plane of Innistrad

  1. Inquisitor - p12. Investigation, Religion, Thieves' Tools, and Artisan's Tools +1

Ruins of Mezro

  1. Heretic - p28. Deception, Religion, and Languages +2

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