There are myths about the Sleeping Ones; the people of great power from the time before who made the world the way it is today. Long since gone, their children nonetheless remain, in the world of Xasine.
It is a strange and dangerous land, filled with weird and wonderful creatures, mighty empires and upstart kingdoms. A world undergoing great change, as it stands on the brink of industrial revolution. Into this world step a group of renowned agents for hire. Recruited by a man of power, what begins as a simple missing person's case will lead them towards events that will change their world forever.
A Brief History of Xasine
Back in February of this year, I started working on an idea for a tabletop RPG. Drawing on influences from D&D, Dark Heresy, Numenera, Fate Core and others, I started assembling the base mechanics, put together a character sheet, and started writing. The mechanics became the Imperial System, and the writing became the start of a new tabletop RPG: Beasts of Xasine.
At the start of May, the game had its first playtest, using the first of five adventures in the adventure book. We discovered a few issues, and I'm now in the process of ironing those out.
There's probably about six months work to go on the game (real life slows things down), but I'm starting to look for beta testers. If you'd be interested in helping beta test, let me know by signing up using the form below...
Your details will not be shared with anyone, obviously. Beta testers will have my thanks, and be listed in a contributors section in the core rule book.
The Future of Xasine
The aim is to release Xasine and the Imperial System sometime around the start of 2018. I'm currently still deciding on pricing models, but the idea will be to have the core system rulebook available separate to the adventures, so if you want to run your own games then you can, but equally if you want to play through the Xasine then that'll be an option too.
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